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Thread starter Architect Start date Jun 1, First Prev 4 of 11 Go to. Brassyandclassy Demon Girl. ed Nov 23, Messages 68 Reputation score 9. Re: Sex Zombie Password on which computer? There are two, but the first computer literally tells you the password right when you approach it and it also tells you the password for the second one.
Some more comments for Architect: -I was thinking that most improvised melee weapons would be one-use and throw away type things to conserve bullets. Knock a crawler unconscious with an iron pipe and run sort of thing.
Although I guess I won't have to sit and watch Juno get raped 42 times after the infection meter starts actually being used -What the heck are you gonna do with the Bleach? Find some Ammonia to chlorine bomb the high school bathrooms?
Parasite in City has ruined me for zombies without creepy crawlies Sex zombie walkthrough Edit: Alright whoever gave sex zombie walkthrough a neg rep for not saying the password: There is literally an entire fucking walkthrough, written by me, halfway down the.
This isn't Reddit, don't just downvote anything you don't like or don't agree with. And for the love of god, read the entire before throwing out neg reps. Last edited: Jun 21, Architect Mystic Girl. ed Oct 28, Messages Reputation score Although I guess I won't have to sit and watch Juno get raped 42 times after the infection meter starts actually being used.
Parasite in City has ruined me for zombies without creepy crawlies. ed Nov 30, Messages Reputation score Here's my review for the third time. Especially strikes a bit of a nerve when I'm so immersed, I consider rape IRL, where a girl would rather take her own life than face the overwhelming and inevitable torture before her. When I'm faced with that sort of ethical dilemma both in-game and inside myself, I know I've got a good game on my hands.
To clarify, I in no way condone sexual violence IRL, and am glad you've got that disclaimer to begin your game Great job on the music, in the H-scenes and the added music in the initial zombie encounter scenes. It's a little funky at times, but I think you're improving. The password puzzle is good and adds to your 'puzzle' theme. I think you could add more of these, with stronger challenges e.
I feel you could've played around with the computer messages to add your own humor and personality, as you did earlier in the game a bit like how Fallout uses its computer system messages. Yay new zombie enemy and scenes!
You've got quite a few now. I'm a Jill fanboy, but not much one for Ashley whom you've added as a scene. I think you could actually find enough Jill scenes even with that artist and considering the nature of each scene to make her your temporary art heroine for now The zombie itself was appropriate and I like how you've fleshed out the zombie's description with rationale e. Maybe the zombie should be a bit slower, since it is a crawler.
That'd give some distinction to it, vs an ordinary zombie. Suggestions Pathing is still pretty awful. Too many narrow chokes—I get trying to conserve ammo, but given there are so many zombies in such tight quarters and single-cell walkways, you literally don't have sex zombie walkthrough way to kite them or run around them. The areas force you only one way, and if there's a zombie ahead, you're limited to either bruteforcing them through killing if you've got ammo, or sexing if notor retreating. I'd suggest making it difficult, but not impossible to navigate an area without ammo; options should be limited given the type of game, but the player shouldn't be restricted to a single solution to access an area.
Similar to the topic before and another one I've raised in the pastyou've still got a bunch of areas that seem accessible but aren't. Only exacerbates the pathing problem, especially when trying to navigate around zombies and when a single zombie tag can mean game over due to the increased difficulty. Even in 'safe' areas, it's just plain annoying. I've attached a bunch of images to show you.
The problem however, is that it's nearly impossible to have a virgin run, if desired I dunno, some people, like myself, just like the possibility as a challenge. Not sure how you balance that, but I'd rather have increased difficulty than being forced to sex a zombie to get around it.
I noticed that for some sex zombie walkthrough, such as with the crawler maze, you can generally distract the zombies and lure them as they somewhat are drawn to the player sprite. For the most part, this tactic doesn't often work given you don't often give us walls to hide behind, nor any open pathing to make this of use anyway. However, perhaps you can implement a distraction item for escape or bait a smoke bomb or something to escape, and perhaps a L4D-like pipe bomb for attack. I do agree some sort of zombie-disabling but not killing tool would be useful. I bruteforced my way through all the zombies in the crawler maze just to see what they were guarding.
A single pistol ammo was a bit underwhelming. Just saying. Any way you could allow access to the horde in the subway for an optional game over like you did with the stool-area? Re: Sex Zombie Thank you for the ever-so-detailed reviews! Glad you enjoyed it For some of your concerns, the pathing, for me, really is a bitch to get right.
I always hated the look of some RPGMaker games - big, wide open spaces with random items scattered here and there. Whenever I make maps I try to make them sex zombie walkthrough realistic as possible, like, "How would this actually look in real-life? Tried to keep the art consistent but what remained of Jill artwork I hadn't sex zombie walkthrough was a tad too inconsistent with what I wanted to do with crawlers.
The crawler's maze wasn't actually meant to be bruteforced for a reward. It was more or less just "solve my puzzle or I'm going to make you go through all these crawlers". Interesting how some people might consider it a challenge though. Might put in a reward now. And I'm definitely adding an option for the horde in the subway. Just trying to figure out how I want to do that. I mean - jumping straight into the tracks for no reason doesn't seem too plausible, right?
Additionally, I'm pretty much stuck right now in terms of progress. I could go forward with the maps and the storyline and the puzzles but I've basically come to a standstill because I have no art to fall back on. While I have my strengths as a writer and I can learn to do basic game de So I can't really continue with the game, and either have to go find an artist who wants to cooperate, start patreon for this project immediately to source funds for an artist, or, well, learn to bloody draw.
Main issue: the graphics are custom so free resources don't fit in with the game; need to draw sprites that have the same 'feel'. Plus, more and more people have been taking an issue with the butcha-u artwork so I really need to fix that. Ah, another iteration of Sex Zombie to try out. Last edited: Jun 6, Re: Sex Zombie Architect said:. Thank you for the ever-so-detailed reviews!Sex zombie walkthrough
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